Nithikul Nimkulrat: Prototyping and Experiential Knowledge

Rina Chen’s living notebook on digital craft and design.


Prototype = textile swatches Decision to use a term is political

Prototyping needs to be introduced

Prototype needs to be rough, re-learning, re-analyzing Play and experimentation How you can be better than what you can be, motivated

making and reflection

Estonia: what is available, make most out of,

Lo-fi prototype Have something visual to communicate but understand where is your point of focus

material engagement is prototype Working with one material strengthens

Paper will not prove material learning, but the 3D, shape, then material will come later

Equilibrium, find center of gravity